Lumion Shortcut Key Summary
1. In placement mode, you can select multiple graphic models by pressing the __AI_T_SC_0_ key.
2. To move or copy the selected object:
- Drag the mouse while holding __AI_C_SC_1_ to move objects.
- Hold __AI_C_SC_1_ to adjust the object’s height.
- Hold __AI_C_SC_3_ to rotate the object.
3. Pressing __AI_S_SC_1__ while moving or placing an object temporarily disables capture, allowing free movement.
4. Hold __AI_S_SC_0_ to align an object’s orientation with the slope’s normal direction during movement, except for trees and plants.
5. When moving an object, you can align a selected individual object with the orientation of the object beneath it.
6. Holding __AI_S_SC_0_ while moving will temporarily disable capture. This may cause the object to float or overlap with others.
7. Use __AI_S_SC_0_ + Same Height to set the selected object to the same height as the clicked object.
8. To match the height of another object:
- Select the object, then modify it.
- Click the menu icon for the object whose height you want to inherit.
- Go to Transformation > Same Height or press __AI_SC_1_ + space.
9. In camera mode, save up to 10 camera positions using __AI_C_SC0_ + 1 to 9. Load saved positions with __AI_T_SC_1__ + 1 to 9.
10. For high-resolution texture maps, press __AI_T_SC_0_ + Reload. Lumion will ignore built-in texture sizes and try to match the model’s original texture resolution. This applies when using the ‘Import Model’ mode and assigning standard or light texture materials.
11. Manually update lighting and sky reflection maps by pressing __AI_S_SC_0_ +. This updates sky textures and lighting, which usually refresh only when changing weather settings.
12. Camera movement shortcuts:
- __AI_T_SC_1__: Move camera forward
- __AI_T_SC_1__: Move camera backward
- __AI_C_SC_2__: Move camera left
- __AI_T_SC_3__: Move camera right
- __AI_T_SC_4__: Move camera up
- __AI_T_SC_5__: Move camera down
13. Hold a modifier key (not specified) to double the camera movement speed.
14. Right-click and drag the mouse to look around with the camera. Press and drag the middle mouse button to pan the camera.
15. Display quality and screen shortcuts:
- __AI_S_SC_0_: Display Quality 1
- __AI_T_SC_1_: Display Quality 2
- __AI_ST_SC_2_: Display Quality 3
- __AI_T_SC_3_: Display Quality 4
- __AI_T_SC_4_: Quick save (auto overwrite)
- __AI_T_SC_5_ + __AI_T_SC_6_: Fullscreen display
- __AI_T_SC_7_: Maximum window display (toggle taskbar visibility by pressing twice)
16. Editor display settings:
- __AI_S_SC_0_: Show high-quality vegetation
- __AI_T_SC_1_: Show high-quality terrain
17. Object movement modes:
- __AI_S_SC_0_: Objects stick to the ground when moving
- __AI_T_SC_1_: Priority fitting to entities during movement
- __AI_ST_SC_2_2: Objects stick to all surfaces except plants (including terrain)
- __AI_T_SC_3_: Maintain current height when moving, without fitting to any surface
18. For help, click the question mark icon in the bottom-right corner of the interface. Hover over buttons there to see their function descriptions. If you’re unsure how to use any feature, this is the best place to start.











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