BIM Q&A | Why Does Revit Import Decompose in UE4?
First, remove all lights and cameras from the scene. Ensure that all material names and textures are in English, avoiding any Chinese characters. Textures must be in JPG format. Organize your groups carefully and delete any unnecessary objects, such as lines.
Second, reset the coordinates to zero and convert all materials back to the default material.
Third, select a group, ungroup it first, then use a plugin to convert the objects into meshes. After that, apply the UVW mapping.
Fourth, once all steps are complete, save the file separately.
Finally, export the file in FBX format. Be sure to remove any lights and cameras, and set the unit measurement to centimeters.















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