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BIM Q&A | C4D Software Tip: How to Assign Different Materials to Your Models

This article is based on learning notes from the official account: Dream.

First, create a 3×3×3 cube array.

BIM Q&A | C4D Software Tip: How to Apply Different Materials to Models?

Next, switch to the Paint interface.

BIM Q&A | C4D Software Tip: How to Apply Different Materials to Models?

Now, open the BodyPaint interface settings. Here, select all materials for every cube.

The white button indicates a selected status, while the red button means it is not selected.

BIM Q&A | C4D Software Tip: How to Apply Different Materials to Models?

Proceed to the next step. At this stage, you can disable the recalculation of UVs. Turning off UV recalculation is a good practice depending on your needs: if you want to separate material IDs, keep it enabled; but if you plan to paint textures directly, it’s best to disable it.

BIM Q&A | C4D Software Tip: How to Apply Different Materials to Models?

Click “Next” again. If you check the red box, a 1024-sized texture will be created for each material ball. Since we only need the materials without mapping, leave this unchecked.

BIM Q&A | C4D Software Tip: How to Apply Different Materials to Models?

Simply proceed to the next step to complete the creation. The material balls marked with a red “x” on the right are the ones we have set; if a material ball contains a texture, it will show a green checkmark.

BIM Q&A | C4D Software Tip: How to Apply Different Materials to Models?

Expanding on the workflow:

  1. Select the Octane renderer and choose the material ID (cryptomatte) channel.

BIM Q&A | C4D Software Tip: How to Apply Different Materials to Models?

  1. Choose the “oc exr” format for output settings.

BIM Q&A | C4D Software Tip: How to Apply Different Materials to Models?

  1. Import the file into After Effects and select the model you need.

BIM Q&A | C4D Software Tip: How to Apply Different Materials to Models?

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