During project development, meshes are often flipped or selected incorrectly, resulting in unattractive meshes. To address this, a mesh alignment feature has been added. Let’s dive straight into the practical details.
First, some preparation is needed. Create a mesh filtering class, which will be used later. Here is the code:
class GridSelectionFilter : ISelectionFilter
{
public bool AllowElement(Element element)
{
int idValue = element.Category.Id.IntegerValue;
if (idValue == (int)BuiltInCategory.OST_Grids)
{
return true;
}
return false;
}
public bool AllowReference(Reference reference, XYZ position)
{
return false;
}
}
Next, here is the core grid alignment implementation:
// Create a new grid selection filter
GridSelectionFilter gridSelectionFilter = new GridSelectionFilter();
// Select grids within a frame
IList<Element> selectedGrids = sel.PickElementsByRectangle(gridSelectionFilter, "Select grids");
// Pick a point to serve as the alignment reference
XYZ alignmentPoint = sel.PickPoint("Please select an alignment point");
// Start a transaction to modify grids
Transaction transaction = new Transaction(doc);
transaction.Start("Modify grids");
if (selectedGrids.Count > 1)
{
foreach (Element elem in selectedGrids)
{
Grid grid = elem as Grid;
Line line = grid.Curve as Line;
XYZ start = line.GetEndPoint(0);
XYZ end = line.GetEndPoint(1);
// Determine which endpoint is closer to the selected alignment point
double distanceToEnd = alignmentPoint.DistanceTo(end);
double distanceToStart = alignmentPoint.DistanceTo(start);
if (distanceToEnd < distanceToStart)
{
// End point is closer
XYZ vectorToPoint = new XYZ(alignmentPoint.X - end.X, alignmentPoint.Y - end.Y, alignmentPoint.Z - end.Z);
double distance = Math.Sqrt(vectorToPoint.X * vectorToPoint.X + vectorToPoint.Y * vectorToPoint.Y + vectorToPoint.Z * vectorToPoint.Z);
// Calculate angle between grid direction and vector to alignment point
double angle = line.Direction.AngleTo(vectorToPoint);
// Calculate new end point coordinates
XYZ newEnd = start + (line.Length + distance * Math.Cos(angle)) * line.Direction;
// Create a new grid line with the updated endpoint
Line newLine = Line.CreateBound(start, newEnd);
Grid newGrid = Grid.Create(doc, newLine);
string originalName = grid.Name;
// Delete the old grid and assign the original name to the new one
doc.Delete(grid.Id);
newGrid.Name = originalName;
}
else
{
// Start point is closer
XYZ vectorToPoint = new XYZ(alignmentPoint.X - start.X, alignmentPoint.Y - start.Y, alignmentPoint.Z - start.Z);
double distance = Math.Sqrt(vectorToPoint.X * vectorToPoint.X + vectorToPoint.Y * vectorToPoint.Y + vectorToPoint.Z * vectorToPoint.Z);
// Calculate angle between grid direction and vector to alignment point
double angle = line.Direction.AngleTo(vectorToPoint);
// Calculate new start point coordinates
XYZ newStart = end - (line.Length - distance * Math.Cos(angle)) * line.Direction;
// Create a new grid line with the updated start point
Line newLine = Line.CreateBound(newStart, end);
Grid newGrid = Grid.Create(doc, newLine);
string originalName = grid.Name;
// Delete the old grid and assign the original name to the new one
doc.Delete(grid.Id);
newGrid.Name = originalName;
}
}
}
transaction.Commit();
The code above provides a basic approach to grid alignment. If you find any errors or have suggestions for improvements, feel free to leave a comment!
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